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PROCEDURAL BUILDING

Responsible for every aspect.

Houdini

Using procedural modeling methods in Houdini I created a building that is capable of resizing and creating variations of itself. The building I chose to create was inspired by the Haussmann architecture, found mostly in Paris and some other regions in France. The tool can modifiy the building by changing its width, depth and amount of floors, through high-level parameters. It also lets the user change the distance between windows.

Breakdown

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