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ORANGES

Responsible for all aspects.

Houdini

This was a procedural shading exercise using Mantra. The oranges were modeled inside Houdini and they were arranged using a Phyllotactic pattern so that they never intersected with each other.

Oranges

ORANGE MODELING

Orange1_edited.jpg

STEP 1

I start with a primitive sphere.

Orange1_edited.jpg

STEP 2

Then I flat the top.

Orange1_edited.jpg

STEP 3

I push down some edges on the top to create the seams.

Orange1_edited.jpg

STEP 4

I add a mountain node to add some random bulkiness on the shape.

Orange5_edited.jpg

STEP 5

I unwrap the UVs to be able to texture it.

Orange6_edited.jpg

STEP 6

I apply the shader.

Orange7_edited.jpg

STEP 7

I model and attach the peduncule.

Orange8_edited.jpg

STEP 8

I copy the oranges and arrange them following a phyllotactic pattern, changing the position and the rotation of each copy.

SHOT BREAKDOWN

SHADER NET

Orange shader
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