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3D ARTIST & MULTIMEDIA ENGINEER
ORANGES
Responsible for all aspects.

This was a procedural shading exercise using Mantra. The oranges were modeled inside Houdini and they were arranged using a Phyllotactic pattern so that they never intersected with each other.

ORANGE MODELING

STEP 1
I start with a primitive sphere.

STEP 2
Then I flat the top.

STEP 3
I push down some edges on the top to create the seams.

STEP 4
I add a mountain node to add some random bulkiness on the shape.

STEP 5
I unwrap the UVs to be able to texture it.

STEP 6
I apply the shader.

STEP 7
I model and attach the peduncule.

STEP 8
I copy the oranges and arrange them following a phyllotactic pattern, changing the position and the rotation of each copy.
SHOT BREAKDOWN

Model

Shading

Color correction and defocus

Model
1/7
SHADER NET

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