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3D ARTIST & MULTIMEDIA ENGINEER
LAVA SHADER
Responsible for every aspect.
Lava shader for Arnold made using a Python inside Maya.
Breakdown
STEP 1
Orange gradient for the lava base color.
STEP 2
Add fractal noise to create darker spots on the base color.
STEP 3
Create rock pattern with an alligator noise.
STEP 4
Invert noise.
STEP 5
Sharpen noise edges.
STEP 6
Dim the levels of contrast for a shallower displacement.
STEP 7
Create texture for the rocks with a fractal noise.
STEP 8
Sharpen noise edges.
STEP 9
Change the range of the levels of the noise.
STEP 10
Mask lava base color with rock pattern.
STEP 11
Make base orange color emissive and add texture to rock pattern.
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